I played the game when it first came out because I am a D&D (pen an paper style) player and had to try it. After a year I seen 90% of the content and was a little put off because the game really requires groups and the 10 minute to 45 minute wait in between PUGs was annoying. (Which is why I really enjoy WoW for its soloability. I am a casual player and want to play in 30 to 60 minute increments. Spending over 1/2 that time to find a group is not something I can do.)
But them offering it for free with the new upgrade stuff, I may just have to go back and check it out. (I know they have added a lot since I left. I think the cap was level 12 or so when I left and now it is level 20.)
The new financial model they will try out is to make their money by selling you extra characters slots, potions and consumables, better starting and shop equipment, (the best equipment is still only found in adventures), and most importantly access to subscription only dungeons.
They said the low level stuff is almost all open but as you raise up in levels you will have limited higher level adventures you can go on and can purchase individual adventures shared among your characters.
Overall it sounds like they may have a decent business model. The free game makes you try it, and if you like it and the more invested you get in your character, the more micro purchases you make to add to your character.
And hell, I am paying $14.95 right now for a monthly subscription to WoW that I am not playing. (I went month to month because I expect I will leave soon.)
If I spend 2-5 dollars a month on micro transactions on DDO how is that different then a set subscription?
merkader Intermediate Power STG: Member Lord of Portgaard Castle Lord of NetherRealms Keep Most Active Member: 2007, 2008 Guardian of the Seal Royal Messenger member is offline