Post by tomgreen01 on Jun 2, 2011 14:17:07 GMT -6
This is my new AD&D World Ive Been Working on it for a couple of months now any help or comment to help flesh it out would be Awsome I would even be interested in Dm'ing this world to finish its creation as we play Let me Know?
The ancient Dugaurd civilisation of Rust has stood for a thousand years, protected by the watchful eyes of the Guardians.
But now their long reign is threatened. The human slaves, kidnapped across the dimensions generations ago, tire of servitude and beginning to rebel. Beyond the lands of Duguard rule, barbarian kingdoms descended from runaway slaves grow in strength. All the time. the long- running war with the mountain- dwelling Jangail slowly wears them down.
In the decadent Duguard cities, political, religious and guild factions scheme and plot as they have always done. The honour of the clan, and the status in the guild matter above all!
The wizards are worried. Some of their number have detected something strange happening with the fabric of space and time. Have the mirrors reopened? Will the horrors of ancient times return again?
Most Duguard now live in fortified cities, surrounded by vast human-worked plantations. They tend to be arrogant and superior, and look down on other races. They have a caste system, the four castes being Nobles (exclusively Duguard), Citizens (almost all Duguard), Freemen (mostly human), and finally Slaves (all human).
There are now three main Duguard nations. In the South lies the conservative and decadent Great Duguard Empire, which once ruled a much larger area. In the north-east is the Duplist Empire, a militaristic expansionist tyranny. In the north-west is a federation of three semi-independent city-states, Filgeth, Calbeyn and Ravenah.
Life in a Duguard city varies according to social status, which is in turn largely dependant on race. At the top of the heap are the Duguard nobles. They receive an excellent classical education, and will have been expected to look down the lower orders, especially humans. Beneath them are the Citizens, the professional caste, mostly Duguard, living in the better (but not quite the best) part of town. Such people work as city administrators, merchants, senior guild officials, priests, wizards, artists, architects, career soldiers or physicians. They are likely to have received a good education. Beneath them are the Freemen. The better off Freemen are the, guildsmen, a mix of Duguard and human, craftsmen or shopkeepers, belonging to the appropriate craft guild. At the bottom of the heap are the poorest humans. They struggle to make a living, not necessarily always managing to stay on the right side of the law. They live in decaying tenement buildings, possibly underground, maybe partly collapsed. Life can often be nasty, brutish and short, and such people need wits and street skills to survive.
The cities are surrounded by "civilised" areas, dotted with farming villages and plantations that exist to supply food for the city. Most people outside the cities are agricultural labourers, either workers on a kandar-owned plantation, tenant farmers struggling to earn enough to pay the rent on a piece of poorer- quality land, or free farmers scratching a living on the poorest quality land on the very edge of the civilised area. City dwellers tend to regard people from outside the city walls as "hicks".
The wilderness areas beyond the farms are not totally unoccupied. Large areas are thinly populated by communities of humans and other races, many of which were founded by escaped slaves. Life in these communities is hard, under constant threat of attack from bands of outlaws, or by the Duguard trying to eradicate outlaws. Anyone from outside the "bounds of civilisation" will be looked down upon in any Duguard-ruled area.
The Jangail still live in their warrens beneath the mountains. Very little is known about the Jangail kingdoms, but there are rumours of fabulous wealth and wondrous devices. There is a long-running border war in the supposedly mineral-rich foothills of the mountains between the Jangail and the Duguard of Calbeyn and Filgeth. There is little real fighting, but there are quite frequent skirmishes. These skirmishes are just about the only time Jangail are ever seen above ground.
There are still survivors of the Duguard's earlier slave races around. The reptilian Lesardaan have now reverted to savagery, but the small purple Uleem are occasionally encountered in kandar lands, often as merchants and traders, or as thieves. In the wilds, the savage Vordral may be encountered, hideous warped creatures who first appeared during the times of darkness. There are rumours of other, stranger races living in remote areas.
The landscape is full of relics of ancient times. Ancient ruins litter wilderness areas, many of them reputed to be haunted. One might encounter a devastated area where the very rocks have melted, or a line of decayed towers, purpose forgotten, marching across the horizon.
The Duguard
Duguard are tall, slender humanoids, averaging 6'6 in height. The vast majority of Duguard live in fortified cities, surrounded and fed by vast human- worked plantations. A once highly sophisticated people, they now always look back to the 'Old Days', when they were 'like gods'. They are arrogant and superior, looking down on other races. Some Duguard can be extremely cruel, although this does not apply to all of them. Their society is marked by continual power struggles and intrigue.
Duguard Society
There are several distinct social classes in Duguard society. This class structure affects all aspects of life for both Duguard and humans in Duguard cities. People are usually of the class they were born into, but may be elevated to the next class by toadying to the right people. It is also possible to lose one or more levels as punishment for some crime, such as being on the losing side in a war.
Vornes
Vornes (nobles) are the ruling class, who are almost exclusively Duguard. Almost all belong to a few very powerful clans. Of the several different titles of Vornes, Vorken means head of a family, Tharn means city lord, Sarkan means a member of the high council of six, or Sarkanthen, and Vulan is the high king of all Duguard. The prefix Nar- indicates the nominated successor, so Nar-Vulan is first in line to the throne etc. Vornes are usually addressed by whichever is their highest title.
Emilanes
Emilanes (citizens) can vote in city elections, and can own property in cities. Although almost all are Duguard, there are a few human emilanes, who are often referred to as "Honorary Duguard", and are often disliked by the Darathen. This is the "default" level for Duguard PCs.
Darathen
Darathen (freemen) tend nowadays to be mainly human, and are sometimes called proles (Origin unknown). They form the vast majority of the non-Duguard population, and the poorest third or so of the Duguard. They have some minimal legal rights, but cannot vote in most cities.
Goruthen
Goruthen (slaves) are almost exclusively humans. They are treated as property, and have no rights at all. However, many slaves are quite well treated, and live better lives that many freemen. Some even hold important posts in city administrations.
Relations with other races
The Duguard consider that humans' duty is considered to be to grovel to their rightful masters. A few Dugaurd believe that humans are a threat, since they can breed like flies, and will eventually so greatly outnumber Duguard that Duguard civilisation will be overwhelmed. Another minority viewpoint is that humans should be set free to make their own society, and Duguard should learn to manage without them. The strangest view of all is that humans should be treated as equals.
The Jangrail are the ancient rivals to the Duguard. Although it was agreed in ancient time that they kept to the mountains while the Duguard kept to the plains, they keep breaking the ancient treaties and starting wars.
Uleems are thought to be some sort of small human. Only a few Duguard have actually met an uleem.
Most Duguard believe the vordral to be the descendants of the Duguard who were cast out in ancient times because of their evil ways. Their bodies have become twisted and corrupt to match their souls. They live apathetic existence In the wilderness. Occasionally, their numbers grow too large, and they become a danger to travellers. As a result, it is sometimes necessary to cull them.
Like the uleem, the lesardaan were once Duguard slaves. Although they are big and strong, they are a bit stupid, and were difficult to control. As a result, they were released, and have reverted to savagery in the wilderness.
The Humans
Humans were originally slaves and servants of the Duguard. According to legend, they were originally kidnapped by the Duguard though space and time. Over the centuries humans have multiplied to the extent that they now outnumber their masters. Many humans today are no longer slaves, but free men, although many still work for the Duguard overlords. More disturbing for the Duguard, many humans have settled outside Duguard-ruled territory, and are beginning to form new nations.
This World is based on the AD&D System Of Play.
The ancient Dugaurd civilisation of Rust has stood for a thousand years, protected by the watchful eyes of the Guardians.
But now their long reign is threatened. The human slaves, kidnapped across the dimensions generations ago, tire of servitude and beginning to rebel. Beyond the lands of Duguard rule, barbarian kingdoms descended from runaway slaves grow in strength. All the time. the long- running war with the mountain- dwelling Jangail slowly wears them down.
In the decadent Duguard cities, political, religious and guild factions scheme and plot as they have always done. The honour of the clan, and the status in the guild matter above all!
The wizards are worried. Some of their number have detected something strange happening with the fabric of space and time. Have the mirrors reopened? Will the horrors of ancient times return again?
Most Duguard now live in fortified cities, surrounded by vast human-worked plantations. They tend to be arrogant and superior, and look down on other races. They have a caste system, the four castes being Nobles (exclusively Duguard), Citizens (almost all Duguard), Freemen (mostly human), and finally Slaves (all human).
There are now three main Duguard nations. In the South lies the conservative and decadent Great Duguard Empire, which once ruled a much larger area. In the north-east is the Duplist Empire, a militaristic expansionist tyranny. In the north-west is a federation of three semi-independent city-states, Filgeth, Calbeyn and Ravenah.
Life in a Duguard city varies according to social status, which is in turn largely dependant on race. At the top of the heap are the Duguard nobles. They receive an excellent classical education, and will have been expected to look down the lower orders, especially humans. Beneath them are the Citizens, the professional caste, mostly Duguard, living in the better (but not quite the best) part of town. Such people work as city administrators, merchants, senior guild officials, priests, wizards, artists, architects, career soldiers or physicians. They are likely to have received a good education. Beneath them are the Freemen. The better off Freemen are the, guildsmen, a mix of Duguard and human, craftsmen or shopkeepers, belonging to the appropriate craft guild. At the bottom of the heap are the poorest humans. They struggle to make a living, not necessarily always managing to stay on the right side of the law. They live in decaying tenement buildings, possibly underground, maybe partly collapsed. Life can often be nasty, brutish and short, and such people need wits and street skills to survive.
The cities are surrounded by "civilised" areas, dotted with farming villages and plantations that exist to supply food for the city. Most people outside the cities are agricultural labourers, either workers on a kandar-owned plantation, tenant farmers struggling to earn enough to pay the rent on a piece of poorer- quality land, or free farmers scratching a living on the poorest quality land on the very edge of the civilised area. City dwellers tend to regard people from outside the city walls as "hicks".
The wilderness areas beyond the farms are not totally unoccupied. Large areas are thinly populated by communities of humans and other races, many of which were founded by escaped slaves. Life in these communities is hard, under constant threat of attack from bands of outlaws, or by the Duguard trying to eradicate outlaws. Anyone from outside the "bounds of civilisation" will be looked down upon in any Duguard-ruled area.
The Jangail still live in their warrens beneath the mountains. Very little is known about the Jangail kingdoms, but there are rumours of fabulous wealth and wondrous devices. There is a long-running border war in the supposedly mineral-rich foothills of the mountains between the Jangail and the Duguard of Calbeyn and Filgeth. There is little real fighting, but there are quite frequent skirmishes. These skirmishes are just about the only time Jangail are ever seen above ground.
There are still survivors of the Duguard's earlier slave races around. The reptilian Lesardaan have now reverted to savagery, but the small purple Uleem are occasionally encountered in kandar lands, often as merchants and traders, or as thieves. In the wilds, the savage Vordral may be encountered, hideous warped creatures who first appeared during the times of darkness. There are rumours of other, stranger races living in remote areas.
The landscape is full of relics of ancient times. Ancient ruins litter wilderness areas, many of them reputed to be haunted. One might encounter a devastated area where the very rocks have melted, or a line of decayed towers, purpose forgotten, marching across the horizon.
The Duguard
Duguard are tall, slender humanoids, averaging 6'6 in height. The vast majority of Duguard live in fortified cities, surrounded and fed by vast human- worked plantations. A once highly sophisticated people, they now always look back to the 'Old Days', when they were 'like gods'. They are arrogant and superior, looking down on other races. Some Duguard can be extremely cruel, although this does not apply to all of them. Their society is marked by continual power struggles and intrigue.
Duguard Society
There are several distinct social classes in Duguard society. This class structure affects all aspects of life for both Duguard and humans in Duguard cities. People are usually of the class they were born into, but may be elevated to the next class by toadying to the right people. It is also possible to lose one or more levels as punishment for some crime, such as being on the losing side in a war.
Vornes
Vornes (nobles) are the ruling class, who are almost exclusively Duguard. Almost all belong to a few very powerful clans. Of the several different titles of Vornes, Vorken means head of a family, Tharn means city lord, Sarkan means a member of the high council of six, or Sarkanthen, and Vulan is the high king of all Duguard. The prefix Nar- indicates the nominated successor, so Nar-Vulan is first in line to the throne etc. Vornes are usually addressed by whichever is their highest title.
Emilanes
Emilanes (citizens) can vote in city elections, and can own property in cities. Although almost all are Duguard, there are a few human emilanes, who are often referred to as "Honorary Duguard", and are often disliked by the Darathen. This is the "default" level for Duguard PCs.
Darathen
Darathen (freemen) tend nowadays to be mainly human, and are sometimes called proles (Origin unknown). They form the vast majority of the non-Duguard population, and the poorest third or so of the Duguard. They have some minimal legal rights, but cannot vote in most cities.
Goruthen
Goruthen (slaves) are almost exclusively humans. They are treated as property, and have no rights at all. However, many slaves are quite well treated, and live better lives that many freemen. Some even hold important posts in city administrations.
Relations with other races
The Duguard consider that humans' duty is considered to be to grovel to their rightful masters. A few Dugaurd believe that humans are a threat, since they can breed like flies, and will eventually so greatly outnumber Duguard that Duguard civilisation will be overwhelmed. Another minority viewpoint is that humans should be set free to make their own society, and Duguard should learn to manage without them. The strangest view of all is that humans should be treated as equals.
The Jangrail are the ancient rivals to the Duguard. Although it was agreed in ancient time that they kept to the mountains while the Duguard kept to the plains, they keep breaking the ancient treaties and starting wars.
Uleems are thought to be some sort of small human. Only a few Duguard have actually met an uleem.
Most Duguard believe the vordral to be the descendants of the Duguard who were cast out in ancient times because of their evil ways. Their bodies have become twisted and corrupt to match their souls. They live apathetic existence In the wilderness. Occasionally, their numbers grow too large, and they become a danger to travellers. As a result, it is sometimes necessary to cull them.
Like the uleem, the lesardaan were once Duguard slaves. Although they are big and strong, they are a bit stupid, and were difficult to control. As a result, they were released, and have reverted to savagery in the wilderness.
The Humans
Humans were originally slaves and servants of the Duguard. According to legend, they were originally kidnapped by the Duguard though space and time. Over the centuries humans have multiplied to the extent that they now outnumber their masters. Many humans today are no longer slaves, but free men, although many still work for the Duguard overlords. More disturbing for the Duguard, many humans have settled outside Duguard-ruled territory, and are beginning to form new nations.
This World is based on the AD&D System Of Play.