Conner Destron
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Post by Conner Destron on Jan 11, 2006 19:48:34 GMT -6
Think if it had incorporated the Baldur's Gate multiplayer as well it could have really hit for the fences. Maybe with some more setting on difficulty. Harder settings adding templates to the monsters. That and screw the level limit. That would've really done it, you're right. Frankly just getting rid of the level limits would've worked.
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DM=DisputeMediator
Grand Master of Flowers
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Post by DM=DisputeMediator on Apr 21, 2006 12:40:26 GMT -6
Though I've never had the privilege of running a Greyhawk campaign, I think it the world represents D&D as it was meant to be played...pure medieval fantasy.
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aric
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Post by aric on Jun 7, 2006 8:48:49 GMT -6
One of the things I like about greyhawk is that there isn't an overwelming amount of source material for it, and it doesn't have the amount of novels based on it like the Realms has.
Big map and not every inch of it detailed somewhere. Its almost a pre-made homebrew world, A DM can get creative with it.
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DM=DisputeMediator
Grand Master of Flowers
Lord of Stormhaven
Never reveal too much... unless you feel that it will enforce, er, enhance your game in doing so.
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Post by DM=DisputeMediator on Jun 7, 2006 12:59:22 GMT -6
This is true...but what about when someone comes up and says, "I'd like to bring in my character from the town of 'so-and-so'," and then you're like, "Where's that located...uh-oh, but that's right where I put the town of 'so-and-so'." That would be an amusing situation, to be sure! But I'm sure that scenario could happen in just about any campaign world...just a bit more easily in the uncharted ones. However, I suppose if you layed out some ground rules beforehand, such as: "Whatever you knew about this world in the game you played, be prepared for a different world altogether in my game," you might end up with a little more continuity.
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Post by matanthunder on Jul 17, 2006 20:36:14 GMT -6
There is a magic item that was created in novels based in the Greyhawk campaign setting. If you like such things check out the DM Homebrew items thread. Here is the beginning of the post: There is a new magic item created in the Dramij region of the Greyhawk campaign setting. Take a look if you like; this is how it starts This item is originally from the 6 book series which chronicles some of the adventures of a certain Wolf Tribe Shaman from Greyhawk, namely Mika. Though the Dramij Islands source of these magic gems is closed to adventurers there are rumored to be other sources in that magic rich world. (All right I started the rumor!!). This is my interpretation of the item as described in the books. Feel free to add what I may have missed, or what you feel you need to maintain game balance. I just think the item is too cool for mages!! Dramij power gem. More to come later
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Conner Destron
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Post by Conner Destron on Jul 30, 2006 20:05:22 GMT -6
One of the things I like about greyhawk is that there isn't an overwelming amount of source material for it, and it doesn't have the amount of novels based on it like the Realms has. Big map and not every inch of it detailed somewhere. Its almost a pre-made homebrew world, A DM can get creative with it. Ah, but this is a very double edged sword. On the one hand, there is plenty of area yet to be defined which allows the DM some extreme flexibility, while still giving the DM some areas that are 'predefined' reasonably well (and at least a few that are excessively well defined). At the same time however, there is certainly the possibility that someone else mentioned about continuity issues and there is the very real fact that no matter what you do with that world, it will never truly be your own world.
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DM=DisputeMediator
Grand Master of Flowers
Lord of Stormhaven
Never reveal too much... unless you feel that it will enforce, er, enhance your game in doing so.
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Post by DM=DisputeMediator on Aug 4, 2006 2:02:58 GMT -6
One of the things I like about greyhawk is that there isn't an overwelming amount of source material for it, and it doesn't have the amount of novels based on it like the Realms has. Big map and not every inch of it detailed somewhere. Its almost a pre-made homebrew world, A DM can get creative with it. Ah, but this is a very double edged sword. On the one hand, there is plenty of area yet to be defined which allows the DM some extreme flexibility, while still giving the DM some areas that are 'predefined' reasonably well (and at least a few that are excessively well defined). At the same time however, there is certainly the possibility that someone else mentioned about continuity issues and there is the very real fact that no matter what you do with that world, it will never truly be your own world. Yep...what he said...
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Conner Destron
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Post by Conner Destron on Aug 4, 2006 23:20:22 GMT -6
*LOL* Eloquently phrased.
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DM=DisputeMediator
Grand Master of Flowers
Lord of Stormhaven
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Post by DM=DisputeMediator on Aug 5, 2006 16:33:18 GMT -6
Why thank you, good sir! *lol* ;D (A prime example of a "pirated" posting, eh?)
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Niemz
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Post by Niemz on Aug 17, 2006 22:10:53 GMT -6
You know what happened to most of the pirates, right?
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Post by matanthunder on Aug 17, 2006 23:46:35 GMT -6
Yep. The real ones died. Now the scarlet brotherhood, well I moved them into spelljamming space!! LOL
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Post by detail316 on Mar 5, 2007 20:24:50 GMT -6
My current campaign is set in Greyhawk and the group and myself are having a blast. Only one player has any familiarity with it so it is new for most and brings back a ton of memories for me while running it. Keep on the Borderlands was my absolute favorite module just because that was my first adventure. That hermit and his pet panther were nasty if you handled the encounter wrong, and of course LOL, we did.
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Conner Destron
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Post by Conner Destron on Mar 6, 2007 2:52:30 GMT -6
Well, if it was your very first adventure, I'd expect you to have! *LOL* Greyhawk certainly brings back some fond memories, as long as I don't think too much about what the RPGA did to it.
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Post by detail316 on Mar 6, 2007 6:38:42 GMT -6
Conner you are dead on about Greyhawk getting messed up with things done by the RPGA and in my opinion certain modules and even Dragon magazine tainted the world also. I never joined the RPGA as I didn't feel I needed to pay extra money for the Polyhedron newsletter thing and whatever else they offered. I always had my hands full with the game as it was. I did buy many issues of Dragon magazine though.
As for the changes made I always followed the words in the early part of the original DMG, basically in the intro it loosely stated the DM had final say as the rulebook was just a guideline. I took that to imply our far reaching authority extended to any changes or rules implied by any book, magazine, or module. ;D
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merkader
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Post by merkader on Mar 6, 2007 8:38:32 GMT -6
Conner you are dead on about Greyhawk getting messed up with things done by the RPGA and in my opinion certain modules and even Dragon magazine tainted the world also. I never joined the RPGA as I didn't feel I needed to pay extra money for the Polyhedron newsletter thing and whatever else they offered. I always had my hands full with the game as it was. I did buy many issues of Dragon magazine though. As for the changes made I always followed the words in the early part of the original DMG, basically in the intro it loosely stated the DM had final say as the rulebook was just a guideline. I took that to imply our far reaching authority extended to any changes or rules implied by any book, magazine, or module. ;D Every player needs to learn this before ever playing. The rule books are guidelines. They are not set in stone.
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