Niemz
Administrator
STG: Magsman 242 Award Yatzee Award
Posts: 11,448
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Post by Niemz on Nov 2, 2007 0:45:11 GMT -6
Part 1 is in the vault, here is where we left off:
744) Fairie tales can come true it can happen to you, if your unlucky and catch the eye of the queen.
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Zagog
Master of Autumn
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Posts: 744
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Post by Zagog on Nov 2, 2007 2:47:25 GMT -6
745) If a room looks safe send in a thief then duck and cover.
746) If you are in Ravenloft and someone says they would like to have you for dinner, they really mean have YOU for dinner.
747) Never carry a sword smarter then you.
748) Nothing is more dangerous then a ring of wishing accept a kendar with a ring of wishing.
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merkader
Greater Power
STG: Member Lord of Portgaard Castle Lord of NetherRealms Keep Most Active Member: 2007, 2008 Guardian of the Seal Royal Messenger
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Post by merkader on Nov 2, 2007 19:39:46 GMT -6
749) I think number 748 should say the only thing more dangerous then a ring of wishes, is a kender.
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Zagog
Master of Autumn
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Posts: 744
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Post by Zagog on Nov 3, 2007 3:46:18 GMT -6
But saying a kendar is dangerous is stating the obvious.
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merkader
Greater Power
STG: Member Lord of Portgaard Castle Lord of NetherRealms Keep Most Active Member: 2007, 2008 Guardian of the Seal Royal Messenger
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Post by merkader on Nov 5, 2007 9:50:14 GMT -6
and I'm just say to be more dangerous then a ring of wishes, a kender doesn't need to have a ring of wishes.
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Zagog
Master of Autumn
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Posts: 744
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Post by Zagog on Nov 5, 2007 19:56:33 GMT -6
You have a point. I apologize for the misunderstanding.
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Zagog
Master of Autumn
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Posts: 744
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Post by Zagog on Nov 6, 2007 22:07:21 GMT -6
750) If given a quest by a mysterious stranger, always make sure you have a great reputation with the locals.
751) There is no such thing as a safe quest.
752) The only free lunch is the one a dragon makes of you.
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Zagog
Master of Autumn
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Posts: 744
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Post by Zagog on Nov 23, 2007 3:08:18 GMT -6
753) Never trust a wizard called.....Tim.
754) If at first you don't succeed, the thief isn't doing their job.
755) There is no such thing as an escape proof dungeon, unless the DM is smiling.
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Post by tsrwemissyou on Jan 20, 2008 0:07:39 GMT -6
756 ) notes to the Dm can never be a good thing
757) IF U DIE don't worry u just have to re-roll your stats
758) WoTC ruined D&D
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merkader
Greater Power
STG: Member Lord of Portgaard Castle Lord of NetherRealms Keep Most Active Member: 2007, 2008 Guardian of the Seal Royal Messenger
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Posts: 8,243
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Post by merkader on Jan 21, 2008 8:21:28 GMT -6
"758) WoTC ruined D&D" - Truer words have never been spoken.
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artemis
Proxy
STG: Guild Master Mistress of Creator's Tower Best New Member: 2008 Friendliest Member: 2008 242 Award
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Posts: 1,929
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Post by artemis on Apr 5, 2008 10:40:46 GMT -6
don't know if this one has been stated already:
759) Sometimes in the game, and in real life, an alignment change is necessary
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Post by tsrwemissyou on Apr 9, 2008 22:06:32 GMT -6
760) if the DM pulls out the 1st ed "Manual of the planes" book . . . BEWARE!!!!!
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Renthallin
Demi Power
STG: Master Assassin
Bringing crazy to a gaming table near you....
Posts: 2,264
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Post by Renthallin on Apr 30, 2008 10:35:35 GMT -6
761) Never trust a Tana'ri or Baatezuu who gives great gifts for no reason (Staff of the Magi for example).
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straal
Grand Master of Flowers
Master of the Hunt
He doesn't have any friends, just enemies that got tired.
Posts: 1,367
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Post by straal on Aug 13, 2008 9:52:28 GMT -6
from..... 756 ) notes to the Dm can never be a good thing (I done it this way cuz i forgot how to do the quote thingy)
762)Notes FROM the Dm are a good thing for the reciever, VERY BAD for the rest of the party
763) Just when you think you're out.... they drag you back IN!!!!!
764) Your signficant other (SO) may say they support your RPG habit, but they really don't and they resent the time you spend with those other people
764 b) Unless your SO plays as well, in which case a good game session is considered foreplay
765) Don't ever, ever, ever, ever, ever....ever..... think that you will only play WOW for a couple of weeks instead of real tabletop game. Before you know it you will be involved in an intervention.
766) 1001 is a really big number.
767) There is no such thing as XP in real life.
768) RL monks aren't as tough as D&D monks
769) RL clerics aren't as tough as D&D clerics
770) RL thiefs are really tougher then D&D thiefs
771) There are no healing spells in RL
772) If you aren't smart enough in RL to figure out the DMs machinations, no amount of INT will help. Stick with playing a tank
773) It is possible to drive you're players insane when you put them in a situation where all they hear is the tune of " I dream of Genie" played as muzak.
774) Beware when its time to switch DM's you will reap what you have sown
775)Unless you try to make it happen, it usually doesn't
776)You can't really complain when it doesn't happen if you haven't tried to make it happen. Cuz you sound like a winer.
777)the top male weight lifters can have an almost natural cloud giant strength
778)by that same token a female weight lifter is somewhere just shy of Hill Giant Strength
779)I don't think my STR score is even in the double digits.
780) Other people don't understand when I tell them what my RL ability scores are.
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Toad`
Grand Master of Flowers
STG: Master Thief
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Posts: 1,260
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Post by Toad` on Aug 14, 2008 10:42:13 GMT -6
781) goblins and kolbolds with ropes tied around their waist, make great trap checker
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